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New Toys Read Brain Waves By Rachel Konrad, Associated Press in Netscape News
Brain-reading biofeedback caps on the rise, NeuroSky returns by Darren Murph in Engadget
Video on MSNBC from MSNBC: Mind-reading toys could revolutionize play (Note: they play a commercial before the video begins)
As Engadget puts it, "NeuroSky returns." I first posted about them in March 2006: NeuroSky: Convert Your Brainwaves & Eye Movements Into Useful Electronic Signals To Communicate With Electronic Devices Such As Your Phone or PC.
Here is an excerpt from the article that went out on the Associated Press Wires yesterday:
A convincing twin of Darth Vader stalks the beige cubicles of a Silicon Valley office, complete with ominous black mask, cape and light saber. But this is no chintzy Halloween costume. It's a prototype, years in the making, of a toy that incorporates brain wave-reading technology.
Behind the mask is a sensor that touches the user's forehead and reads the brain's electrical signals, then sends them to a wireless receiver inside the saber, which lights up when the user is concentrating. The player maintains focus by channeling thoughts on any fixed mental image, or thinking specifically about keeping the light sword on. When the mind wanders, the wand goes dark.
Engineers at NeuroSky Inc. have big plans for brain wave-reading toys and video games. They say the simple Darth Vader game – a relatively crude biofeedback device cloaked in gimmicky garb – portends the coming of more sophisticated devices that could revolutionize the way people play.
Technology from NeuroSky and other startups could make video games more mentally stimulating and realistic. It could even enable players to control video game characters or avatars in virtual worlds with nothing but their thoughts.
Adding biofeedback to "Tiger Woods PGA Tour," for instance, could mean that only those players who muster Zen-like concentration could nail a put. In the popular action game "Grand Theft Auto," players who become nervous or frightened would have worse aim than those who remain relaxed and focused.
NeuroSky's prototype measures a person's baseline brain-wave activity, including signals that relate to concentration, relaxation and anxiety. The technology ranks performance in each category on a scale of 1 to 100, and the numbers change as a person thinks about relaxing images, focuses intently, or gets kicked, interrupted or otherwise distracted.
The technology is similar to more sensitive, expensive equipment that athletes use to achieve peak performance. Koo Hyoung Lee, a NeuroSky co-founder from South Korea, used biofeedback to improve concentration and relaxation techniques for members of his country's Olympic archery team.
"Most physical games are really mental games," said Lee, also chief technology officer at San Jose-based NeuroSky, a 12-employee company founded in 1999. "You must maintain attention at very high levels to succeed. This technology makes toys and video games more lifelike."
Boosters say toys with even the most basic brain wave-reading technology – scheduled to debut later this year – could boost mental focus and help kids with attention deficit hyperactivity disorder, autism and mood disorders.
Read the rest of the story at the Netscape News link at the top of this post.
Note: Photograph by Paul Sakuma AP, "NeuroSky chief Technology Officer KooHyoung Lee, left, staffer Cynthia Lee, center, and software engineer Horance Ko, right, don the company's brain wave-reading headsets." from MSNBC Story











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